I’m having major problems with this (working in 2.37a). I’m doing a Mario Kart-style racing game. As such, I need the kart to bobble around when hit with something. However, only by increasing Form and Damp can I prevent it from bobbling on the ground.
I know that problem will be fixed with 2.4’s bullet physics. But here’s another problem: everytime you get hit, the kart needs to return to the upright position once it lands no matter how hard it gets it. I can’t do this with an IPO because even using 1 RotIPO curve will force the other two to exist, rotating the kart to it’s start-line direction. And I can’t find a force that works consistently (i.e.: that always puts the kart upright and not on its side). Another thing, I’ve tried using Fh stuff but it either shoots the kart into the air when I start the game, does nothing, or has the kart drop through the floor. This Fh problem doesn’t exist in 2.25.
I’ll keep looking for tutorials (haven’t found much yet), but in the meantime I’d like your opinions.