I’ve been working on dynamic poses and tried to give this one an active look. Sketched and sculpted in Curvy 3D, materials and render in Blender. http://www.curvy3d.com
@Honzo - Thanks, Updated with new pose and brighter lighting.
Nice render, but I think you lost an essential part of the pose between your sketch and your sculpt. In the sketch, the way the feet come together imply leaping upward, but in the sculpt the pose looks like he’s in a kind of tripod stance on tippy toe and tail. It’s much more static looking. I think you would benefit from a little less symmetry, as well.
Other than that, sculpt is great- very nice forms and details, and it’s a bit of shame that a lot of that is lost in the final render.