how do you model? like point by point, or what? or do you just use wings to volume model and import into blender? i’m dying to know…
it really varies.
i have a nifty lil’ toolbox,
blender, lightwave, wings, metasequoia…
all of them are used to effectuate different
start out with a smooth subdivided cube.
-after echieving the general shape, through a lattice or just
with the magnet tool, delete the faces composing
the area of super detail where the nose, eyes, and mouth will
be found and extrude/draw out a profile.
-the rest is just a matter of patching it all together, creating
circles where the eyes should be, then pulling and patching it together.
-create a box, smooth it twice.
-disolve half the faces.
-SIDEVIEW, pull out a basic profile.
-cut edges in the face area to give you
more geometry to play with.
-extrude faces/edges, pull, tweak, & tighten verts to form a good-looking dude.
-kill the vrtual mirror.
-select all faces, tesselate>quads
-VRML it into blender and clean up the nasties.
i dunno if that helps.
i thought the Demon head model would help show
how areas of the head were constructed and slapped together…