demon head

Trying the new sculp mode, any feedback is welcome, particularly about the face topology. :slight_smile:

render:
http://img78.imageshack.us/img78/8494/finalvgb1.th.jpg

base wire:
http://img78.imageshack.us/img78/8972/wirech5.th.jpg

Topology looks ok, except for the lack of edges following the nasolabial fold and the sternomastoid.

http://home1.gte.net/imagine/sternomastoid.jpg

http://www.prplastic.com/New_Folder/photogallery/collagen-6c.jpg

The sculpting looks random. You need to know what you are trying to achieve and you need practice (that’s what my own first try made clear to me, too).

Yeah, it seems kinda like you just said ‘it needs to be bumpy, cause bumpy means detail!’

well i guess i really "over"sculpted… :s i used some pictures of faces with wrinkles for reference. the “bumpy” is cause there was areas that had a lot o detail, (the horns, the wrinkles around the eyes) that it just did look right to have some areas so clean… next time i’ll work in a better reference to know what i want to archive. :slight_smile:
thanks for the comments :wink:

Maybe you need to think of a sort of hierarchy of texturing (or levels of textures if you don’t like those fancy college words :smiley: ). You will see only so much from far away and as you get closer you will see more and more. Places that seem smooth from across the room will be seen as maybe even heavily textured from close up. For example, a billiard ball will look like the surface of the moon if viewed from close up (like from an electron microscope for instance). You have to decide how close or far away people will be viewing your model and texture accordingly.

j1adobe - thanks :slight_smile: good point. i’ll keep that in mind the next time :wink:

Why does everyoen wanna make a demon head? :o

I was kinda wondering the same thing. It’s like people go “Oh hey, sculpting tools, now I need a DEMON HEAD!!”

Though there are still more cars per hour (CPH might be a baseline measurement of modeling activity or something . . . )

Two reasons.

  1. They’re usually more disproportionate and are thus easier to make, because it’s harder to tell if there are problems.
  2. Demons are ‘totally extreme and bad-ass’ now, so everyone and their brother has to make the next Hellboy. :stuck_out_tongue:

lol, i don’t agree totally with that, at lest it wasn’t my reasons :stuck_out_tongue:
i am trying to improve my head modeling and needed something to test the new sculpt mode, so the head had to have wrinkles, bumps and surfaces with different textures, so, a head with horns = demon :smiley: