Trying the new sculp mode, any feedback is welcome, particularly about the face topology.
Topology looks ok, except for the lack of edges following the nasolabial fold and the sternomastoid.
The sculpting looks random. You need to know what you are trying to achieve and you need practice (thatâs what my own first try made clear to me, too).
Yeah, it seems kinda like you just said âit needs to be bumpy, cause bumpy means detail!â
well i guess i really "over"sculpted⌠:s i used some pictures of faces with wrinkles for reference. the âbumpyâ is cause there was areas that had a lot o detail, (the horns, the wrinkles around the eyes) that it just did look right to have some areas so clean⌠next time iâll work in a better reference to know what i want to archive.
thanks for the comments
Maybe you need to think of a sort of hierarchy of texturing (or levels of textures if you donât like those fancy college words ). You will see only so much from far away and as you get closer you will see more and more. Places that seem smooth from across the room will be seen as maybe even heavily textured from close up. For example, a billiard ball will look like the surface of the moon if viewed from close up (like from an electron microscope for instance). You have to decide how close or far away people will be viewing your model and texture accordingly.
j1adobe - thanks good point. iâll keep that in mind the next time
Why does everyoen wanna make a demon head? :o
I was kinda wondering the same thing. Itâs like people go âOh hey, sculpting tools, now I need a DEMON HEAD!!â
Though there are still more cars per hour (CPH might be a baseline measurement of modeling activity or something . . . )
Two reasons.
- Theyâre usually more disproportionate and are thus easier to make, because itâs harder to tell if there are problems.
- Demons are âtotally extreme and bad-assâ now, so everyone and their brother has to make the next Hellboy.
lol, i donât agree totally with that, at lest it wasnât my reasons
i am trying to improve my head modeling and needed something to test the new sculpt mode, so the head had to have wrinkles, bumps and surfaces with different textures, so, a head with horns = demon