hard to do the lips… need to add higher detail to sculpt it better… this one havent hit 100k yet… so probably can add more details … but a bit tired for now… still recovering from flu… nasty…
(Original concept is from PekHarn… a friend of my friend… an excellent concept artist… just using his design for sculpting practice)
Decided to do a proper character from that sculpt… and will most likely rig it… if the rig is gd enough… will release it as a free rig for use :o And… since i’m still learning Blender… if anyone has any tips to rigging… some tutorials etc… i mean i’ve seen the basic ones about armatures but havent come across anything more character rigging specific… if there isn’t any i guess i’ll just have to figure it out slowly ;p
Gonna add eyebrows, tail and probably some hair to this one before rigging…
K slight update… since i try not to do any 3D on sundays hehe… niwaes added the brows, goatee and tail… decided not to put any hair… keep it simple so i dun end up stopping before i even go into rigging…
Devilish Red:
Cream White Flava:
And… for people like me who have a certain fetish… WIRES:
Ok… already planned out the stuffs that i’m gonna need for the rig… now to do it :o gonna take me a gd 2-3 days to really understand how to do it though lol… will update if i get anything done…
p.s. How do i change the title of the thread? i dun want to have to make a new one… and Demonboy Sculpt doesnt suit where i am going with this thread anymore…
Looking good, using sculpting to get quick forms and the retopologize into a better mesh and continue from there is a good workflow imo. Nice work on the body also, I like the overall proportions.