I have recently simulated the movement of particles in a 3d grid (via Molecular dynamics calculations). Now, I need to fill a volume with particlular colors depending on the density of particular substance.
I have looked this up, and found that my best bet is to convert the data I have into voxel data and use the volume rendering tools found here: http://archive.blender.org/development/release-logs/blender-256-beta/volume-rendering/index.html
Now, after doing this I am having trouble actually importing the data into blender. Is there a particular format that blender prefers?
Alternatively, if there is a better way to do this, please let me know!
Here are examples of what I want (but I have the end-goal of animating the interior of the cube):

Also, if anyone feels that I would be best just recreating what I have done in paraview or some other modeling software that is more typically used for scientific applications, please let me know.
Thanks,
Leios