Hello everybody, I have a problem with my rendering using eevee.
I am rendering on a transparent background. The problem that I am facing is that the depth of field effect is gone in the rendering.
This is a screenshot of my 3d viewport,
And this is the rendering
The first thing that I have done was to increase the filter size from 1.5 to 12. This is more or less solving the antialiasing problem, but the depth of field still looks gone, or at least really different from what I have in the viewport.
This problem happens only with transparent background, with a color in the background everything works consistently between the render and the viewport.
I have found online this old post, https://blender.stackexchange.com/questions/82667/how-do-i-anti-alias-an-image-with-a-transparent-background-without-getting-semi/82808 but the blender interface is now different.
Any idea about to solve this?

