Once a year I’m thinking about why deselecting is so badly designed and why no one is talking about to change it?
If I want to select multiple objects I press Shift and click, if I want to deselect I’ve must to click again twice - because first click is setting to active and second is deselect - but when there’s multiple objects, one on another it is impossible to deselect because it only switch between active and selected objects. Why there’s not a option to deselect without changing active object? For example, Alt + Click for deselecting?
Similar situation we have in selecting linked mesh/element in Edit Mode - besides that there’s not a mode for selecting border or element (but in UV there is selecting whole island as 4th mode!) the only way to deselect is pressing L on mesh and clicking “Deselect”, everytime! Can’t we have the new selection mode for element/linked mesh?
I love the concept with active object/mesh but it is tedious with simple, most used things like selecting and deselecting. Other example is selecting border with double Alt - it not possible to select multiple border because it is changing between active/selected mesh. Am I missing something?