I hope this is not too much of Substance Painter project to be allowed on this site, but I would really love to get some feedback on this project. The model was modeled in Blender (high and low poly) then exported to Painter and the normals were baked.
As the title indicates I am new to PBR texturing and I recently brought the Substance package and for that reason I still don’t feel like I am ‘doing it right’. When I compare my model to other guns I find that my texturing looks too procedural and ‘general’ even though I spent a lot of time painting custom scratches and fingerprints.
I cannot really figure out what I am doing wrong and I hope you can help me out and maybe give me a couple of tips and tricks.