Hello! The release of the blender version of our desert pack. Hooray))) You can use it as you like, but we spent a lot of time on the implementation of things that would be useful, for example, for 3d concepting.
Сurrently working with eevee, it’s cool. I’m in love.))
Material is similar to what I did in Unreal Engine. The only difference - Eevee currently do not have tesselation or parallax with fake shadows. Hope it will be added soon)
This is Test Blend Material:
Recently I found a problem. I am using RGBA texture for my custom material.
Red - AO
Green - Roughness
Blue - Height
Alpha - Metalness
Eevee works fine, but in Cycles Alpha channel influence all other channels and I have a messy result.
Is there any secret feature that I miss?
Thanks for the advice! But I used such settings of the material and this does not help, since the texture that uses the alpha has a damaged picture from the color slot. As shown in the screenshots above.
Are you sure RGBA texture is properly baked? I could look if you can send the texture. (You can PM me if you don’t want to share publicly)
By the way you can use Node Wrangler addon emission viewer feature in order to preview maps/channels quickly instead of setting up that mix shader. (Addon comes within Blender)
Edit: This statement is faulty, please see my next response.
Things work properly for me. It’s high likely you’re doing something wrong.
As I stated above there is something wrong with Blender.tga file you showed in video (Please have a read again and respond to that). Also did you try the png I shared? I suspect that the texture maps you use is problematic and not the Blender itself. This is why I need a texture to test it out.