Hi we started using Blender as part of our school high school course last year for the first time.
Students were mostly noobs (as were we), with only 1 or 2 having ventured down the 3D path. I’m keen to review what we do, and ensure we have a focus and clear direction to get better outcomes.
We have been trying to integrate Blender and Unity. The initial foray into Blender has been using tutorials from the web, with assignments centering on modelling a building to be imported into Unity.
I had considered changing to more engineering style drawings - modelling small household objects (knobs/handles) that could then be printed on our 3D printer. One reviewer suggested that was a bit like using a bulldozer to make a sand castle.
I’d considered trying to go down the animation path - looking at simulations.
Blender is such a diverse “tool” that I’d really just like some input on possible options for a semester course that would produce some good outcomes for kids. Maybe 20 weeks x 4 x 50 minute lessons.
I’m only a Blender noob - but I’m keen to take what we do to the next level, and that requires some very clear direction and planning.
I’d appreciate your advice.