Designing homes as a blender artist

A client approached me to do a full-blown design for their home with inspiration segment in their shop that has amazing mid-century, bedroom, outdoor, and dining pieces.

I’m not confident as this is not my forte. But would like to explore what concept I can give her. I was thinking of having something like the one below as a storyboard and having an interactive type of 3D visual images that will help build how customers can use their products but I’m unsure if this should be the right way to go about it.

Any input would be highly appreciated.

Architectural design is usually done using CAD software which is intended for that purpose. It allows you to very easily specify the exact dimensions of things, and it usually contains macros for most commonly-used architectural constructions. (For instance: “pick the type of roof truss, click.”) From the model you can then “take off” blueprints, conduct stress analysis to be sure that the whole thing won’t fall down, and so on. There are various ways to then get CAD models into a renderer, and many CAD tools do a respectable job of rendering, too.

2 Likes

They expect you to build 3d models of everything in their shop? Would they be ok with existing models that look close enough but not exactly the same?

Those isometric angles will probably save you a lot of work since it can be stylized or not-quite-real and nobody will care compared to a traditional camera angle.

2 Likes

The architecture plans and space shapes are the steady parts. Also furniture is what you don’t want to spend time, typically they are not the selling point, so they get modeled as transformed cubes.

The real meaning is to figure out the general theme. What is the design and colors of the space. You can experiment only with materials and colors and provide 5-10 different suggestions captured with EEVEE. One with wooden floor, another with shiny white marble, etc.

2 Likes

Hi all,

So basically, they want to build a walkthrough of some sort.

Oh I’ll keep this in mind @const

Somewhat like a walkthrough as to how their pieces fit.