I call this one DeSSSert (heavy subsurface scattering)
Once again I found an amazing scene created in Cinema 4D, that I had to try and recreate 100% in Blender. I watched this video on the new ProRender in C4D https://www.youtube.com/watch… and had to give it a shot.
I created everything in Blender and used the principled shader. This scene was very SSS intensive.
I made 2 scenes, one clean, and the other with smudges. Honestly, the hardest part was modeling a stupid spoon…
I did try the lighting techniques used in the video, and they actually worked pretty well. In the end I only used the emission discs above the Jello and glass, and an HDRI.
Yummy! I like the faint smudges on the inside of the trifle glass. The raspberries are perfect, is that a hair particle system on them? And the SSS looks great, is it the Random walk style SSS or the other faster approximation method? The cherries are maybe too shiny for realism.