I call this one DeSSSert (heavy subsurface scattering)
Once again I found an amazing scene created in Cinema 4D, that I had to try and recreate 100% in Blender. I watched this video on the new ProRender in C4D https://www.youtube.com/watch… and had to give it a shot.
I created everything in Blender and used the principled shader. This scene was very SSS intensive.
I made 2 scenes, one clean, and the other with smudges. Honestly, the hardest part was modeling a stupid spoon…
I did try the lighting techniques used in the video, and they actually worked pretty well. In the end I only used the emission discs above the Jello and glass, and an HDRI.