Destiny *WIP*

Ok, after tons of hours of hard work Im finaly posting a WIP.

The Storyboard is not released to the public yet, but will soon be.
The Games called destiny, I’ve made a basic char, and textured a couple of lvls. So far the game is over 100 megs, Im gunna try to keep it under 500 megs =] Not too much more info is availible to the public yet.

SREENSHOTS:
http://i27.photobucket.com/albums/c155/Empires_sigs/Screenshot.jpg
so far theres not socket connection that player is the computer that I was using as a message board and group test.

VIDEOS: COMING SOON.

Well stay tuned for some more info. More updates coming soon.

-[K]- GAMES

http://freewebs.com/cyberdot0/destiny-animation.gif

“I’ve made a basic char, and textured a couple of lvls. So far the game is over 100 megs”
uh… if you’ve done only that how can the game be over 100 mbs?! thats quite alot for just a few characters textures and geometry. But anyways it looks interesting. keep workin!

oh when I say a few lvls that includes buildings and interior, and that’s 5 lvls. Each with 5 or more meg songs.

So far the game is over 100 megs, Im gunna try to keep it under 500 megs =] Not too much more info is availible to the public yet.

oh when I say a few lvls that includes buildings and interior, and that’s 5 lvls. Each with 5 or more meg songs.

I did a testrun with a game and I found that if someone makes 60 different levels the total size only ends up being 300 MB (without music and avi files). Doesn’t 500MB seem a bit…much? Just wondering, how big is your game is your game without music (currently and finished wise)?

idk exactly but the music is sooo big, I wish blender would support midis and mp3s. Cause if u turn a 3 meg mp3 into a wave it ends up being like 15 megs.

sry 4 dbl post im on my psp. My OS is a, Mac OSX 10.3.9
70 Gigs HD and 1 Gig ram. For all you peeps who’s wondering what my specs r.

The amount of space the game takes is not defined by the amount of levels. The game could as well contain one level and take over 1GB of space.

Keep going -[Killer]-! :wink:

Thanks everyone for the influence, I now Added a LVLing system. Where when your lvl 1 each kill gives u 5 XP. and each lvl the XP gets higher till u lvl. example: to get to lvl 2 u need 10 xp, to get to lvl 3 u need 13 xp, to get to lvl 4 u need 15 xp, etc. All in logic bricks. I have some python in my game like the cursor changing script and a save/load script. Other than that it’s all using logic bricks.

Stay tuned for updates, and Ill post some tuts on how I developed certain parts if u request them.

OFFICIAL SITE LAUNCHED

Click Here to visit it.

Looks good so far. Can’t wait for a playable demo.

Let me guess, an MMORPG? Nice, as some know they are not impossible, just when someone mentions an MMORPG everyone suddenly thinks of WoW or another huge MMO and it’s utter vastness.

Good luck, look forward to seeing progress! Remember, keep your mind set on the finish, and you’ll get there! Don’t let it die now. :wink:

I have more updates ill post later today, (Im working on two computers) Right now im on my windows. But when I have access to my mac ill post some more screens

EDIT:: I don’t intend for it to be a MMORPG, (it sounds too umm, idk like im dreaming). Just a simple socket connection. If it turns out good Ill purchase a server. And just make it a simple online game.

So how are things coming on?

Good, good, sorry for no updates. I’ll post a playable demo in the next week or two. I added a shop feature where you can sell your defult items and buy new ones. be carefull to buy cautiously =]