destroy all humans

has anyone played the game called “destroy all humans”? do you think its possible to make somthin like this? Or at least the ragdoll?

I have played it and completed it it was not a bad game but it wasnt great but i think that it could be possible to pull somthing like this off with blender but may require more than one person to get it done in less time because it would take alot of time…:slight_smile:

id say yes, but with ALOT of time, and less detail.

yeah i figured

lol…

Once the game engine becomes a plugin and runs on OGRE you’d may be able to get it close to the detail of the real game.

Wait, are you making that up or is it seriously going to become somekind of plugin for OGRE? cuz if its true you just made my day :slight_smile:

whats OGRE?

http://www.ogre3d.org/

Official quote from Erwin on his site

[Blender GameEngine is going to have some big improvements this year.
2 big improvements that are planned and worked on are:

  • plugin architecture, to allow external game engines. This will help Chrystal Blend, but also Ogre3d and other engines.
  • integration with Ogre3D. Charlie (snailrose) is working on this, and has some preliminary results, running Ogre3d inside Blender

Note it’s Snailrose working on the intergration.

sweet, thats awesome i cant wait >_<. i still gotta learn how to use OGRE though haha

How do you install or use ogre?

Ogre is basically a realtime graphics rendering package. You just follow all those instructions on the Ogre site to install/compile, etc. On it’s own it can do some pretty nice visualizations, but it’s not a complete GE. You’d have to know how to plugin your own physics engine, sound engine, etc.

Looking at the Ogre integration plugin with blender, I think the Ogre package would be included along with the blender build (assuming).

But the best thing of all besides all the cool new graphics is FINALLY we can load objects externally. If anyone took a peak at the BOGRE blender build, you’d see that the suzzane mesh is external, along with logic bricks, etc. And all that stuff is loaded in using a python script “main”. :DI just got all excited when I saw that, lol.

Jason Lin

But I’m assuming you won’t have to leave Blender when using the new OGRE intergration is this correct?

And how much programming will one have to learn to use it, as in how hard would it be for someone who doesn’t know much scripting with python?

Really? Wow, Ogre integration. Blender is starting to clutch the heels of commercial quality! I bow to you, erwin! :eek::smiley:

Hey things have really moved on since I last touched blender! :slight_smile: Ogre integration?! Wow!

(Does anyone actually remember me ?:confused:)

Keith. :cool:

Hi,

If you want to simulate ragdoll thing, try Endorphin from Naturalmotion. It is amazing. Look at the Demos unbelivable :eek:

http://www.naturalmotion.com/pages/products.htm

Unfortunately, it runs only under Window and costs USD 10’000 plus USD 2’400 yearly fee for maintenance :(. But it good to dream :rolleyes:

Best Regards,

Why post an Ad for something like that on here? :mad:

With ogre being integrated into Blender I suspect it may do more than just usin it for a game engine. Although this depends on how its set up.