destroying Rigid Body Constraints by using linked group instances


I tried to set up a simple test character with some soft body stuff. It works very well in the setup blend file. But after linking it to another blend file and instancing the linked group, the rigid body joint constraint do not work any more. The soft body is falling down.

Is it a feature witch is not implemented yet or do I make some mistake?

Put the two blend files together, the paths are relative. Player_Setup.blend works fine, (just Objects an no group instances) Player_Linked.blend doesn’t work

greetings, moerdn


Player_Linked.blend (152 KB)Player_Setup.blend (217 KB)