Does the game engine or the standard animation physics engine have built-in destructible materials?
For example, could I create a plane with the properties of wood, then create a sphere with the properties of iron or lead and drop or launch the the “cannonball” through the “wood” plane resulting in a unique penetration and splintering pattern every time?
Or would I need to model a hole in the plane, then fill in the gap with pre-cut pieces for the cannonball to break through?
Or maybe I could model a hole in the plane, then fill it with a single piece that fragments with a particle explosion effect?
I’m just starting out with the game engine and trying a few tutorials, and I thought this would be fun to try if there is built-in function for this kind of thing.
Thanks for your advice.