Hello everyone,
I try to make a destructible wall in the BGE
I have this file (script) tester1.blend (577 KB) that I find on the forum
that activates the dynamics of all the objects in an area defined by the impact of a sphere,
but the Objects become static again after a certain time …
I would like them to remain dynamic and add a ray sensor?
Which makes dynamic all objects above the object touched by the sphere
so that when the bottom of the wall is broken,everything falls
i made a try with a ray sensor and the “scripts.py”
but I just started with python and my changes have absolutely no effect…
I hope that someone can help ;)
Edit :
I had not seen your replies, i have started a new thread in python support.
There are quite a few things that have changed in my script, but I still need help on one point
Yes i had try.
I had not seen your replies, i have started a new thread in python support.
There are quite a few things that have changed in my script, but I still need help on one point
Posts in other thread
There’s also http://blender.stackexchange.com/ if things here are quiet. As far as I know the bge people don’t really frequent the python support section.