So I thought, wouldn’t it be nice if blender could have some cool breakable objects, and break where you hit them? I came up with this idea (probably been done before), but wanted to share it anyway.
Well split your wall into different sections, and seperate them into their own object. Place 3 or more empties infront of each section. In another layer, make debris objects (3 of them and make them dynamic) Now do the following logic brick combo for each section:
(section___) collision with property thing, (section____) and, empty___ create object debris___.
Here’s the blend if you don’t understand:
press p to play. space is shoot, w up, s down, a right, and d left.
Have fun and you can do whatever u want with my .blend. Hope this helps for some destruction in games!
EDIT: By the way, I only made the top and bottom left corner, and top right corner destructable, because I am only demonstrating, but I am working on a level where everything is destructable.