Does this mean that v. 2.8 has no alternative to Carve boolean library and scripts like Destructive Extrude can not be rewritten to work in the new version of Blender?
Anyway, no matter how CARVE will be in 2.8, I will rewrite addon I’m not satisfied with its state at the moment
That’s a fantastic news!
There are not many things, that keeps people from making Blender the main concept-modeling tool in their architectural design pipeline. The most important of them is surprisingly inefficient modeling toolset, which requires a lot of little things from a user to do seemingly simple things. Your script is unbelievably helpful. I believe I’m not alone who thinks the same.
Would be uber-fantastic to extend the script with - lets call it “destructive duplicate” - copying/duplicating edges/faces in Edit mode with automagical merging them with the rest of geometry. Imagine a wall with a drawn rectangle (window sketch) - you copy this rectangle, move it over the surface of our wall and set it in the place where another window should be. Bam! The rectangle integrates with the geometry of the wall and you can desctructive-extrude the window openings without unnecessary cleaning the mesh.
A dreamed lifesaver.
Another case - when you want to draw an edge on a flat surface, offset by a given, precise distance. Making such thing in Blender is a pain in the bottom part of a human being. Selecting edges, subdividing them, then moving… Nightmare. And you could just grab an existing edge, copy it and move it on the surface to the desired place, drop it, and it could “blend” into the geometry, creating new vertices…
I can’t help much, but can make icons for Your script, if You’d like.
Hello @Darcvizer, your add-on has helped me so much in my modeling that I have dedicated an entire video to bring more awareness to your amazing work.
This is my way of saying thank you.
I have some suggestions but I hope to private message you about it if you are fine with it.
Does this mean support for 2.8 is coming soon?
We are looking forward to …
That’s great news
Thanks guys! It is very nice when your work is appreciated!
Most likely I will remove the possibility of union. Since the BMESH method has serious drawbacks, it will be difficult for me to implement it.
It is necessary to wait while developers correct this bug.
That’s great news.
I’m really looking forward to the new version.
Did you link to the right bug? That says it’s closed as invalid.
You should think about renaming this “intrude”
Yes, closed, but then let them themselves with this error
if you know the solution, I will be glad to help
region = bpy.context.region rv3d = bpy.context.region_data coord = event.mouse_region_x, event.mouse_region_y view_vector_mouse = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord) ray_origin_mouse = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord) pointLoc = intersect_line_plane(ray_origin_mouse, ray_origin_mouse @ view_vector_mouse, context.object.location, rv3d.view_rotation @ Vector((0.0,0.0,-1.0)), False)
Super Puper Mega Beta for 2.8
Use ‘X’,‘Y’,‘Z’ for extrude direction
Destructive-Extrude.py (10.1 KB)
[Input] Custom Blender Setup | ALT-Maya Navigation, LMB Selections | for blender 2.80
This is so great,
Thank you very much Darcvizer.
A small request yet,
can you make it avaible under ALT+E
Will be done in the future
silly question … how to activate it ?
I do not know well blender I use it especially for your pluggin, and before (2.79) it was with other extrude…
in any case, thank you very much
Fantastic addon, thanks a lot for this!!.
It’s work well actually :)Love extrude direction… i don’t know how assign hotkey but I can wait.
Congratulation et thx again…