Hey guys, this one is driving me nuts. I just picked up a new graphics card that has had an amazing impact on the performance and graphics when I use blender (I was using a sad onboard excuse for a graphics card that shipped wit hthe computer up till now. The new card has opened up a lot of new capabilities that I would like the explore - the main one I’m concentrating on right now is multitexture materials. In particular I’m trying to figure out how to have a regular texture on an object in addition to a much smaller detail texture so that the texture doesn’t appear blurry and lacking in detail when the camera comes close to it.
I know that my hardware is capable of producing these effects in blender because I’ve downloaded projects others have worked on that had these effects and they worked just fine. However no amount of studying the logic bricks, texture settings, and what have you in these projects has made it even close to apparent how to achieve these effects.
From what I understand, I have to create a material then add TWO textures to it through the material buttons (not UV editor, although I usually set the main material texture to use UV coordinates to make sure I Have some control over how it is applied to the object). I also added a new UV texture in the edit buttons though I’m not entirely sure this is necessary? I was trying to follow tutorials for things i thought sounded similar to what I am trying to do here and that was one of the steps in those tutorials.
Anyway, what I’m saying is i have a material with two active textures applied to it. But only one of those textures ever shows up at all. I imagine there is some simple step I’m missing, but because there just isn’t any halfway decent tutorial on this subject on the internet (that I can find, and I’ve looked pretty hard) I simply cannot figure out how to get this to work. I know a lot of the tutorials I found that seemed somewhat “similar” involved the use of alpha layers - do I need to have a texture with some kind of alpha data for this particular effect to work? If so, why and how do I do it? IF not. . . what am I missing?
Thanks for the help.