I am not sure if this belongs in the modeling or texture area because I really dont know the best way to go about it myself.
I have been doing architectural renderings/ walkthroughs with blender for a few months now and am very pleased with the results (as is my boss) but I am lacking in one very important area. I can not for the life of me figure out the best way to produce realistic bathroom tiles/ wood floor boards. What I am really after is finding out what technique you all prefer. I can create a wood texture just fine, as well as a tile texture. I just cant get the realistic divisions between pieces. Do you model each tile for a high quality render? do you create your own tile map? Do you UV map the texture on?
I seem to keep running into the same tutorials over and over on my own so If anyone could let me know of their favorite tutorials or techniques regarding this I would greatly appreciate it.