OK…so I have these walls that needs to be painted, because obviously, leaving walls untextured would be like walls made of plastic.
Because no wall is perfect, even after painting, I want to put tiny bumps on it using normal maps, but when I unwrap it and slap the texture on the wall, there’s no difference between “naked” wall and textured.
-Normal map is checked in Image sampling panel, coordinates are set to UV, normals are also checked in geometry and set even to 3, UV mesh is set to some optimal (read: visible dents) value…and still I can’t see anything in the final rendering.
Just to be sure you know what am I trying to accomplish here, HERE is the wall texture I am trying to get.
So, is there a way of combining textures using nodes or something else that would help me get desired effect?