I have a model with a fair number of components in it. I had to quickly chop away a bunch of vertices so I selected every mesh, went to edit mode, selected half the model, and hit delete. That worked perfectly.
My rendering software is working, but throwing warnings about empty meshes. It is filling up my render logs a bit so I was wondering whether there was a way (addon, script, or even manually) of identifying empty meshes and deleting them - any way other than actually opening each of the 500+ objects and seeing if there are any vertices in it.