So, I’m trying to set up a detection system for my monsters. I am using a radar sensor to give them an area of vision that reacts to the player. I was thinking I could combine this with the ray sensor so that they could not see through walls, but I haven’t had any luck in finding a way to dynamically point the ray at the detected player to check if there is or is not a wall there.
Any suggestions on how I may be able to set this system up? I’ve only recently started working with Blender and Python, and I’m at a bit of a loss here. Any help would be greatly appreciated.