I would like to controll a shape on a value
which is determined from the distance of 2 objects.
I thought I could read out the Bonelength .
A stretch constraint dynamically adjusts in length between the desired markers.
But I can only see/read this length in editmode which of course does not help me.
Then I tried it with the Animation-Node-editor, here I get a binding value,
I still missing the basic knowledge about the Anim- Node-tree, so I don’t know how to read out a driver-specific value.
Anyway, maybe there’s an easier way
to determine the distance between 2 points to control then the shape via a Driver_constraint.