In Blender, how do we determine which objects appear topmost and bottommost if 2 or more objects overlap each other? Is there a way to make Object A topmost, Object B below it, Object below Object B and so on.
Is there a way to tell Blender which one should be on top?
(In application development tools, there usually is a mechanism called zorder where you enter a number (integer), the higher the number the higher the object in terms of the view hierarchy. Is there a similar mechanism in Blender?