So one could use only logic (which is much faster) to do almost anything,
also moving a face with motion actuator would be neat.
also add object actuator needs Set property in added
like
Add missile-> missile target = own target
like the property actuator, but changing the added objects property.
Why not just allow the writing of sensor attributes in the value assignment field in the property actuator (because the property bricks should be the ones that check and change property values)?
Yes exactly,
what I want
I can set any property in the sensor, and declare any property in the actuator,
like
(name)
Ray property Bob- (not connected)
keypress--------and-------------set property X = (name.hitObject)
so you could do
Ray-(unconnected)
Keypress N--------and----property = ray.hitNormal
Keypress P--------and----property = Ray.hitPosition
KeyPress T--------and----property = Ray.hitObject
Message sensor--------------and-----------property “body” = message.body