[DEV] - Runtime Publishing Add-on Committed

Hello. Moguri’s recently finished and committed a multi-platform runtime publishing add-on. A link to a wiki page explaining a bit about it can be found on that page. You’ll need a recent build of Blender (i.e. build it yourself or download a BuildBot build) to have the add-on. You could also just view the add-on as a raw diff and then download it from that page (I think). This add-on will replace the existing Save Game Engine Runtime add-on.

Thanks a lot, Moguri!

That’s awesome.

I probably won’t be using it for a long time but its nice knowing that its there.

Nice, Moguri.

Yes, very nice.

But, never forget, somebody should check if the published applications do really run at the desired platform.

This is super!