I hope this is what I think it is. I’ve been using Plating Generator recently and it really sucks when you click between two UI elements on accident and it changes your selection/collapses the panel because the object with the Plating Generator isn’t selected anymore.
Has anyone managed to make this work in weight paint? My assumption based on the notes was that the default keymap would now be consistent with sculpt mode (ctrl would substract and shift would smooth) however, that does not seem to be the case.
Been waiting for this patch to arrive for such a long time. Now I can export my high poly sculpts to bake in Substance without having to wait several minutes!
Just tried exporting a 42 million triangles mesh with .obj and WOW! What a difference! Took me less than 3 minutes to do so compared to before which took nearly 15-20 minutes. Absolutely incredible.
The triaging team focused on tackling the report backlog (already decreased by 200 now). Further improvements are expected with Omar Emara joining the team as part time triager (part time dev). And there is even extra room in the triaging team for people with Blender technical expertise. (Philipp Oeser)
Proxy Removal
Proxies have been deprecated since Blender 3.0, but their internal evaluation/management code was still there, and it was still possible to keep using existing proxies defined in older versions of Blender.
They have now been fully removed. Existing proxies are converted to library overrides as best as possible.
I wish I could say I’m surprised but I’d be lying. As much as blender wants to be leading edge the industry tends to prefer stability(not necessarily in the non-crashy software sense, that’s just nice to have).
Guess it’s just a sign that blender really isn’t and never will be made for the industry but rather the indie artists and hobbyists. And an occasional smaller studio perhaps. A reality that might simply have to be accepted.
It was however an important test and an experiment well worth running.
According to previous discussions, one issue the core team had with the VFX Reference Platform is that it did not even allow library upgrades to bugfix versions. It is actually surprising how stubborn and rigid the industry in general can be on these things, as that would be like a studio worker installing the Blender LTS release and forced to work around issues all year instead of grabbing the hotfixes.
Even bugfixes can generate new bugs, sometimes bugfixes break the work arounds in the process of fixing the bug, thus creating a different kind of bug.
The devil you know is better than the devil you don’t.
Existing bugs can generally be worked around in process. but if you have put thousands of hours into your project and a new bug occurs somewhere, tracking down what the bug is and how to fix it without breaking other things is a much bigger issue.