The irony of opening pull-down menus to dig through sub pull-down menus for nodes so you don’t have to open sub-menus, isnt lost on me.
(They following post is written light-heartedly and only a concern, not a vote for not including nodes. I just don’t know enough about how Blender is going implement them across the board,yet.)
Joking aside, I have a feeling Blender’s learning curve is about to skyrocket once Everything Nodes is implemented across the board.
Once again, I have zero knowledge on how the Blender Foundation will implement node use, but usually a node based workflow (I’m newer to 3D software so it may be different) is ideal for power-users and less so for beginners and people who experiment to learn.
I hope that the ease of experimenting with the dials, sliders, and values that are ALL present for any given functions isn’t lost by having to look through a giant pool of nodes and guess which one may or may not function with a given operation.
Usually the later is the case with nodes.
And look at Houdini, I’ve read stories of studios holding on to, and not sharing, secret sauce node tress for certain effects, like they are gold.
I’ve gotten pretty far along now with Blender’s Cloth Physics by adjusting dials, running sim, adjusting dial, running sim, adjusting dial, running sim… until I started to really understand what is going on with each function. If I had to watch someone tell me to go look for a certain node to use with cloth sims, that experimentation would have taken a lot longer.
I mean, would I really have ever found or known that the “Field Absorption” Node meant to be used with the (collision) node group would have a big effect on my (cloth sim) node group? I do now because of the ease of experimentation Blender allows currently.
Don’t get me wrong, nodes are the way to go and extremely powerful. There are certain things you can only do, or at least do efficiently with nodes. But you can get overwhelmed pretty quickly with a node workflow, unless you truly understand how all of it works. i.e. Power Users.