Looks like one area at least will see good performance improvements by 2.83 (on top of the other goodies it received)
Too bad it’s not my primary area of interest, still waiting to see the same for subsurf and editmode. However, 2D and 2D animation is a rather big field, if not a bit bigger than 3D and 3D animation, the way this is implemented still has the potential to be huge for Blender.
It looks like the BF’s effort to get more volunteers on board is working, we have more contributors stepping up and giving certain areas nice usability boosts.
The latest volunteer patch that gives such a boost is this one which commits an important fix for the Ocean modifier. https://developer.blender.org/D6871
The fact that Blender is starting to feel more like a true, community-powered tool can only be a good thing.
Blender it’s a monster, the amount of developers contribute in this project probably exceed Autodesk man power for Maya or 3ds max
Right now the most challenging part for blender seems to be the undo system/ viewport performance/animation playback
Once we tackle those issues we will have the dream software, hopefully this year
3dsmax team last I heard (few years ago admittedly) was… four people, so yeah. @Ace_Dragon I’m feeling the same thing, this great emulsion happening in the blender world.
Would be interested to hear that as well. According to Ton in one of his interviews there are around 10-20 Maya devs, and he’s also stating there being more for 3DSMax. I couldn’t find much information on this, his guess is probably better than mine.
If they added in an option to make the Move tool function like Modo (based on viewport orientation but locked to the 2 dominant axis in view, and activated anywhere on screen), I could die happy.
Today in my learnings on building gameready modules i stumbled onto issue of https://developer.blender.org/T66426
I really needed better slide operations to make room for precise face as sliding do not screw up UV-s. Had to use manual hacky slide with zoomed into mm scale. Good to know it is coming eventually.
Not true at all. There are at least 4 sub-teams, probably 8 in total including the Bifrost and Arnold teams. The current dev team is as large as it’s been in a long time.