Oh, too bad. The on-top behavior in 2.93 is great and a real frustration saver when dealing with having multiple Blenders open in parallel. Which is pretty much always.
I understand how it can be annoying if you only have a single monitor, though.
Just to be clear, it is only the Render window that is not on-top, all the others (like Preferences, Window / New Window, those you create with “Duplicate into new area”, etc) are still on top for Windows now.
Among the things being discussed is Particle Nodes and where Everything Nodes should be by the Blender 3.0 release. I am guessing they will settle on working on Particle Nodes as the next component (if its place as a specific topic is anything to go by).
I love everything in this list. Solvers ? yes ! Loops ? indeed… Expressions ? don’t stop… Compact nodes ?! oh, I’m close !!
What’s that “heap/stack attributes namespace” ? I don’t know what heap means. I know a Mark Heap, but he’s a comedian. And “selection/tagging” ? I thought we had a working solution with boolean attributes ?
Really great improvement. These “small” improvements creates a great impact to day to day experience.
There is raw performance in Blender and perceived performance. Both makes blender “faster” for the end user. This patch will make experience working with nodes so much faster. It’s really tiresome to zoom in and out on a shading network to find the right nodes and connect them. NodeWrangler helps but this patch is a long time overdue.
Nice. I probably wasn’t the first, but I’ve reported so many of these types of very basic Ux things over the last few years. I’ve given up for now, but nice to see some of it getting implemented:
Yeah, it sucks that it takes so long. But I guess these features were very low priority for years since there were not enough people on the team who cared enough about UI/UX. This situation is changing slowly for the better as far as I can see.
Just tried it and it is quite good. In some other programs this is implemented terribly, like you move your mouse to the edge and it either shoots off with light speed or crawls like snail, depending on zoom factor.
I think Photoshop is or at least was like that.
Yes, it’s implemented really well and in smart way if you read the notes to the commit. I’d personally prefer a higher top speed. Not sure if there are any controls exposed for this in the settings anywhere. Couldn’t find yet. But the dev says it’s easy to control both bottom and top speeds.
Would be nice to see an option to adjust this a bit for myself.
There are so much work and responsibility for UI module it’s really hard to take care of them. New features should get UI pass (or get icons) and there are also huge pile of backlog tasks. There are also new big ongoing features like asset browser and pose library that feels like more about UI than technical implementation in a sense that they really want to make it perfect from UI/UX standpoint.
From time to time I go to UI workboard and look at tasks, especially that listed todo tasks such as this. This one for example more or less up to date since Julian Eisel looked at it in late 2019.
There is also a lot of patches for UI which is good but those should be checked by people such as Julian. So while they are making it easier by doing most of work there are still bottleneck in review process.
So in current state of things it’s perfectly normal to feel like many things aren’t addressed but it’s definitely better with additions such as this one.
Well, for one thing there’s literally thousands of papercuts in a thread too, and that whole section of the forum they created when the thread overflowed… unfortunately, the official word is that it’s too much to go through, so literally years of feedback from hundreds of users wasted. I was hoping that the devfund would allocate resources so someone could go through it, but apparently not.
The papercuts were a naive idea from the start. It is not realistic that anyone could keep up with them. It is amazing they are looking into having a closer relation with the community, but there is just no way to get this to work in the long run.