OK. I get that the point of the Paperman tech is to auto-generate inbetweens, based on artistically hand-drawn keyframes. I don’t mind auto-generated toon outlines, and this is a clear and cool step up. The motion vector displacement stuff looks really interesting. But. If it’s only possible when tracing pre-existing animated 3d-models, it loses most of the unique characteristics of hand-drawn animation. It’s not “computer assisted 2d animation of line and paint” as much as “line and paint enhanced digital 3d animation”.
I guess I’m basically just agreeing with “there’s no replacement for real 2d”
But I think NPR-rendered / 3d composited backgrounds + hand drawn animation was a true and huge breakthrough. When I think about the old multiplane camera monster machines, it really makes me appreciate what we can achieve with Blender today.
Maya’s Paint Effects is packed with promising concepts and features, but as a user experience it’s quite a djungle. Still, well worth exploring for those with NPR and artistic experimentation on their mind.
the paperman technique, is also a viable tool to make something that look 2d on a stereo view, wich is something that i have been looking for since ages, i just recently knew about this shortfilm, and found this thread,
So is theere a way to achieve the deep canvas, or the vertex inbetweener effect right now?, or there are any plans to implement something like this?, improving the grease pencil or something??
I guess poking developers to include EVERY TIME a high-tech technology to Blender is just naive. Come on, you won’t replace every application with Blender; besides it’s so funny to see how people were wining about lack of Cycles-like-renderer and now they expect more hand-drawn look of their renders. Earth to Blender-fans, calm down guys!