Developers needed to port MLT for OpenShot to Windows

From the OpenShot blog:

Are you a Windows developer? More specifically, are you a C / C++ developer with a love for video editing?

We are issuing a challenge to find a willing developer to help make the MLT framework compile and work under Windows. If you accept this challenge, please contact me ASAP and join the OpenShot Developers LaunchPad team.

The reward for the brave developer that takes on this challenge will be the love and good will of all video editing fans on Windows. I’ll even throw in an OpenShot T-Shirt. =) Also, there is a FAQ with some technical notes about Windows support, for those that are interested.

What does this mean for the Linux version of OpenShot? Absolutely nothing. Porting MLT to Windows does not mean that OpenShot will magically start working on Windows. There is still much work to do, but if we are ever going to support Windows, we need to take this first step.

Interesting, thought the purpose of Openshot was to establish a decent Video Editor for Linux? Not enough take up so spread it out to Windows to increase the user base. If only Openshot had been created with a little more aspirations than a ‘simple’ video editor maybe it would have more serious users, attract more developers and grow as the ‘best’ NLE on Linux.

Only thinking the other day that Blender could really benefit from MLT as well if it was cross platform, relying solely on FFmpeg for everything is not enough.

Dan (MLT / Kdenlive Dev) seems to be really building a great tool in MLT and Kdenlive will just keep on improving, it’s had a few more devs start as well.

This is not meant as a Openshot Vs Kdenlive, but for me having used Linux for +10yrs and started with Kino, can’t help thinking Openshot missed the target. :slight_smile: