Here are some screenshots of the game world I’ve been working on for the last two weeks.
I’ve been trying to figure-out how to paint multiple textures (using the texture splatting technique) with more than one stencil map.
I’ve used Blender’s Node Editor to create a network, which allows as many textures as I want.
The only problem with this solution is that it becomes very difficult to select the particular stencil map that you want to work with Texture Paint Mode.
I don’t know whether it is a bug in blender, but when you select the stencil map in the node editor - indicating that you want to paint on to it, this doesn’t update in the Texture Paint Mode and you end up painting onto the wrong stencil map.:mad:
Yes! I definately want to do a forest area, but I need a LOD system to switch distant objects from high poly to low poly models or billboarded sprites.
I’m not sure whether this can be effectively done using a high level scripting language like python, but I will do some testing.
I had a similiar problem. I did not use the node editor though. Using regular materials I found that you have to hit tab to go from texture paint to Edit/UV mode. Then you can select the right stencil in the UV/Image editor area. Perhaps you have to switch to Edit/UV mode then select your texture in the node editor? Just guessing though.