Here are some screenshots of the game world I’ve been working on for the last two weeks.
I’ve been trying to figure-out how to paint multiple textures (using the texture splatting technique) with more than one stencil map.
I’ve used Blender’s Node Editor to create a network, which allows as many textures as I want.
The only problem with this solution is that it becomes very difficult to select the particular stencil map that you want to work with Texture Paint Mode.
I don’t know whether it is a bug in blender, but when you select the stencil map in the node editor - indicating that you want to paint on to it, this doesn’t update in the Texture Paint Mode and you end up painting onto the wrong stencil map.:mad:
***Scroll down for an update 7th April 2009