Developing Landscape


Here are some screenshots of the game world I’ve been working on for the last two weeks.

I’ve been trying to figure-out how to paint multiple textures (using the texture splatting technique) with more than one stencil map.

I’ve used Blender’s Node Editor to create a network, which allows as many textures as I want.

The only problem with this solution is that it becomes very difficult to select the particular stencil map that you want to work with Texture Paint Mode.

I don’t know whether it is a bug in blender, but when you select the stencil map in the node editor - indicating that you want to paint on to it, this doesn’t update in the Texture Paint Mode and you end up painting onto the wrong stencil map.:mad:

***Scroll down for an update 7th April 2009



Looking nice, keep going!

Looks good, very good

Wow, that’s awesome!

Looks very good, thank you for revealing your Nodes settings.


:eyebrowlift:A little update on my landscape project.

I’ve created a Sea Foam shader using GLSL.
It’s located here:

Basically, it perturbes the UV coordinates of each texel to create a warping effect.

In addition, it uses a stencil map to control the alpha value of each texel, so I can just paint the effect anywhere I want it.

here’s a screen shot:

Also, after reading this thread:

I’ve been playing with Martinsh’s Bloom Filter.

here’s the screen shot:


WOAH! That’s amazing. I’m afraid I’m stuck at 2d and pencils :frowning: :stuck_out_tongue:


I’ve just released the Ocean Shaders in this thread:



Are you going to make a game out of this? This is really cool!

Thanks! for all your comments.

My intention is to make a game demo for my portfolio.

I have two possible ideas. Either a racing game like Motor Storm or a Zombie Shooter.

I haven’t decided yet. I want to do a bit more work on the environment, like vegetation, waterfalls, lava etc.


Lava?! What would that be for? This should just be normal nature. Welll, perhaps lava if you made a volcano…

Looking very good! Maybe you can make a forest or something? Adding a little cabin would make for a good start for a zombie shooter.

Yes! I definately want to do a forest area, but I need a LOD system to switch distant objects from high poly to low poly models or billboarded sprites.

I’m not sure whether this can be effectively done using a high level scripting language like python, but I will do some testing.


I had a similiar problem. I did not use the node editor though. Using regular materials I found that you have to hit tab to go from texture paint to Edit/UV mode. Then you can select the right stencil in the UV/Image editor area. Perhaps you have to switch to Edit/UV mode then select your texture in the node editor? Just guessing though.

WOW! That looks really nice! Good work with the texure splating. :slight_smile: