Developing shaders using blender

Hello,

I’m teaching myself shaders and am having a bit of a problem working out a development environment.

To put it simply, I had downloaded RenderMonkey and bought the Orange Book (3rd Ed) to start learning. The end result of my initial efforts were that the tutorial code compiles perfectly (of course), but RM’s interface doesn’t seem well suited for implementing GLSL shaders beyond version 1.2. So, unless someone can show me a RM tut which implements a GLSL v1.4 shader, I get the impression I’d be better off seeking another environment.

Which brings me to Blender.

I’m using the latest beta right now and have stumbled across a few tutorials on developing custom shaders for Blender. But before I invest time trying to make it work, I need to determine if it’s worth the effort. That is, can I use Blender as a general testing environment for custom GLSL v1.4 shaders like I might use RenderMonkey? And, if so, are there any well-suited tuts?

Thanks.