[Development discussion] Actions and OpenCL

#1 is our action system threaded currently?

#2 do we use gpu driven armature skinning?

#3 why does our action system soak up much cpu time per actor?

#4 is the reason games like skyrim can do it, is most of the actors are instances?

what can be done to allow more actors on screen with complex bone rigs?

why does restricing updates make animations take more?