proably much like my:
this project will go unfinished but thats cool with me. i would still consider my self a newbie and i consider these projects just studies in learning textureing, and mesh modeling. but here is my hopes for this model
its going to be a horned devil looking beast, and maybe if i feel crazy enough i will have him in some kind of scene (just got to finsh the head first :o )
but i approached this model a lot different then other models. i made each body part in seperate sections, like the arms and legs i made in seperate files. and actually textured them before i joined to the body. i thought this would be a lot easier because i would be makeing about 7 simple models, with easy unwraps, instead of on large complicated model with a very akward frustrating unwrap. so far it is a success.
however before i can work on the mesh i have to do a final texture, the one i have now is just to see where everything lands. then i can remove doubles and work on the mesh. but right now i have 7 seperate split models (wich explains the seperation lines, and some ackward muscel plascement)
so i will work on the head texture it join it, then do a final texture, then rework the mesh once it is all one single mesh again.
Thanks for looking.