Oooh, that’s a good start on organic modelling.
(Actually I started in that end and then went over to more mechanical looking stuff)
Maybe make the chin jut out a little more and the horns could be a little more forward on the head I think (won’t know until there are actually horns) and maybe make them come out more naturally from the head, maybe make it so they can be followed as ridges before they actually break through the skin.
I agree that the eye is great and the ear looks a bit strange.
hmm… the bumps on the horn remind me of coral, or something (but not very demonic :< , if you know what i’m saying), I like a smoother marble-y look to horns, but that is probably just a material thing since the bumps don’t look like a part of the mesh… hmm oh wait they ARE a part of the mesh. Wow! well, great attention to detail!!!
I personnaly like the ears, but I think tha the nose is too big, still.
to finish it, go with goat legs, and human torso/arms! the classics are always great!
That hand… [shudders]… it’s pretty darn scary.
I think the problem with the collarbone (and with a couple of other details, but not so clearly) it that it is too defined, almost sharp. But if you keep to that style throughout I think it will just look cool. Keep it up.
Anyway, I also agree with pofo about the sharpness, now that he has mentioned it. It will fit properly if everything stays as it is. Will be more of an over-exagerated, carved stone feel.
Only crit I can even see is that the hooves seem to be a little small IMO. For the size of the leg and upper body, I think they should be a little larger.