Hi everyone!
I finished this project a few weeks ago and wanted to share with you guys.
In this project I modeled this character design from Satoshi Matsuura (hiziripro) and made all the animation and rendering steps with Blender.
Rendered with Cycles, using volumes and geometry nodes.
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I made a fun animation with it, you can check it on this vimeo link
*music by Luis Negrão
Everything was entirily rendered and composed with Blender
Here is a quick video showing the post effects:
These effects were also animated and randomized sometimes to reach the glitch effect I was looking for.
Here’s a quick rig demo I recorded to show either the character and the shader/fx rig I made:
With all that being said, if you’re still interested in this project and want to know more about the process and my thoughts throughout it, I’m working on a blog, which I call castle building.
You can check it out at this link: https://castlebuilding.substack.com/ – it works like a newsletter. If you subscribe, you’ll be notified every time I post via email.
I’m planning to post at least monthly, so don’t worry about getting spammed.
Also, if you guys are interested, I was planning to share more about the FX rig; some people seemed to be interested in it, and creating this rig was a really fun part of the process.
That’s it! Feel free to ask me anything about the project. Thank you!