DevViktoria’s Blender Tutorials on YouTube

A couple of months ago, I bought the ConjureSDF addon for Blender on Gumroad, and I’ve been really enjoying working with it ever since. I’ve also started creating video tutorials to help others get into SDF-style modeling with this tool.

Here are a few highlights:

:small_blue_diamond: Modeling a Rook Chess Piece – A beginner-friendly tutorial that walks you through how to model a simple rook using ConjureSDF:
:tv: https://youtu.be/B0gXfryBGKg

:small_blue_diamond: Livestream – Sci-Fi Easter Egg – A more casual session where I experimented with transforming an Easter egg into a sci-fi object, just by playing around with the shapes ConjureSDF offers:
:tv: https://youtube.com/live/fp7JeAHK864

:jigsaw: And here’s the full playlist of my ConjureSDF 0.2.3 tutorials:
:arrow_forward: https://www.youtube.com/playlist?list=PLQCUkq3hikDfxpDC8f5sIJEEnqm_iBV_z

If you’re curious about SDF modeling workflows or just want to see what this addon can do, feel free to check them out!

I just uploaded a new tutorial :slight_smile: This time I am going to compare my FreeCAD’s Part Design workbench workflow with my CSDF workflow.
If you are interested you can watch the video here:

In this easy beginner tutorial, I’ll show you how to model a screwdriver using SDF (Signed Distance Field) techniques with ConjureSDF in Blender 3.3.
If you are interested my approach you can watch the video here: https://youtu.be/jNn5nfCy7dY

Blender 3.3? Do you plan updating? (just curious)

Yeah, I’m sticking with Blender 3.3 for now because that’s the version ConjureSDF currently supports. As far as I know, the developer is working on making it compatible with Blender 4.5, but it’s a big task and taking some time.
As soon as it’s ready, I’ll definitely switch—no worries! :blush:

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In this beginner-friendly tutorial, I walk through the process of turning a screwdriver modeled with ConjureSDF into a game-ready low poly mesh using Blender.

If you’re curious about how SDF-based modeling fits into a game asset workflow, you can check out the video here:
:tv: https://youtu.be/mSjiPb4gvgw

In this beginner-friendly tutorial, I continue working on the screwdriver by texturing it in Blender 4.4 to make it game-ready.

:screwdriver: This is the third part in the series — now focusing on creating materials for the metal and plastic parts.

:tv: Watch the video here:

In this beginner-friendly tutorial, I continue working on the screwdriver by baking its textures in Blender 4.4 to make it game-ready.

:screwdriver: This is Part 4 of the series — this time focusing on baking all the textures needed for real-time engines like Unity.

:tv: Watch the video here:

In this beginner-friendly tutorial, I finish the screwdriver series by exporting the model from Blender and importing it into Unity.

:screwdriver: This final part focuses on making the asset game-ready and setting it up inside Unity.

:tv: Watch the video here: