A couple of months ago, I bought the ConjureSDF addon for Blender on Gumroad, and I’ve been really enjoying working with it ever since. I’ve also started creating video tutorials to help others get into SDF-style modeling with this tool.
Here are a few highlights:
Modeling a Rook Chess Piece – A beginner-friendly tutorial that walks you through how to model a simple rook using ConjureSDF: https://youtu.be/B0gXfryBGKg
Livestream – Sci-Fi Easter Egg – A more casual session where I experimented with transforming an Easter egg into a sci-fi object, just by playing around with the shapes ConjureSDF offers: https://youtube.com/live/fp7JeAHK864
I just uploaded a new tutorial This time I am going to compare my FreeCAD’s Part Design workbench workflow with my CSDF workflow.
If you are interested you can watch the video here:
In this easy beginner tutorial, I’ll show you how to model a screwdriver using SDF (Signed Distance Field) techniques with ConjureSDF in Blender 3.3.
If you are interested my approach you can watch the video here: https://youtu.be/jNn5nfCy7dY
Yeah, I’m sticking with Blender 3.3 for now because that’s the version ConjureSDF currently supports. As far as I know, the developer is working on making it compatible with Blender 4.5, but it’s a big task and taking some time.
As soon as it’s ready, I’ll definitely switch—no worries!
In this beginner-friendly tutorial, I walk through the process of turning a screwdriver modeled with ConjureSDF into a game-ready low poly mesh using Blender.
If you’re curious about how SDF-based modeling fits into a game asset workflow, you can check out the video here: https://youtu.be/mSjiPb4gvgw