Dialog system

CTRL = Toggle mouse

Aim at object+ left click while mouse aiming = play dialog in overlay scene

Aim at object with mouse and left click= same


‘Contains’ and ‘Describe’ in object

Describe = [‘A string of things’,‘To say built using a list that is eval() in runtime’]

[‘This is the first line’,‘This is the second line’,‘This is the third’]


overlayInspector.blend (499 KB)

I am glad that this does not rely on the text object.Because that does not work very well.I wish that something like this
was built into the bge logic bricks.