Look. I’ll be the first to admit that maybe I’m just a n00b or an idiot when it comes to Blender (although see here, I’ve at least been able to figure out poly modeling fairly well), but I just cannot get the UV editor to make any sense.
I’ve watched Greybeard’s tut, and read unwrapping Suzanne in the User’s Guide, and Modron’s Basic UV mapping and advanced UV mapping threads. And yet, I cannot seem to grok this.
I can only give a few examples, with no screens because I don’t have a host and you can’t upload here, but hopefully I can provide some context for my issues.
Looking at Greybeard’s video, and reading the related thread, I first attempted to texture by opening the UV editor next to my 3d window, setting up the seams for my model (I was fooling around with a UV sphere IIRC), then hitting U and selecting LSCM. So far, so good, right? Then I load my image in the UV editor (the same test map Greybeard used), enable the “TexFace” option in the Materials Editor, and . … nothing. No texture visible, in the 3d window or in test renders. Even when I add a texture to the material and have that texture load the test map, then have the texture mapped to the uv coordinates, no texture becomes visible (that’s with or without texface being on, BTW).
Another thing, you may have noticed that the WIP I showed on 3dbuzz had a texture in two of the screenies. I’ve at least managed to get a texture to display on a material in that instance (though I cannot say why it worked one time but not on the other, the only difference I can think of is I used ORCO for mapping instead of UVs, as this happened prior to my ill-fated attempt at UV mapping). Problem is, I could not get the model to have different materials applied to different faces. Based on the tuts, I thought that if you created, say, three materials, you could then select individual faces and apply the material you wanted to those specific faces. With the WIP mech, I could only get Blender to apply a material to the whole object, not individual faces. Working with the default Cube, I managed to get more than one material applied, but when I created my 2d and 3d materials the color of the 1st material changed when I edited the 2d, and the 2d changed when I edited the 3d. I never could get three distinct materials to display.
Is it just me, or did something change about the way texture editing works in 2.35? Are the tuts for 2.34 and pre-2.34 releases now obsolete? Or am I just dense somehow? Sad to say, I suspect the latter.
I’m hoping that I’ve conveyed my difficulty here, so that some of the very knowledgeable gurus can maybe help re-arrange my addled brain on this topic.