Hi!
I did a camera mapping from a still photograph by using it as a sticky texture.
I’m quite new to advanced texturing and my question is this:
now that I have the texture attached to my model from one viewpoint, is there some way of getting that texture into Photoshop for fine-tuning? I don’t see anything in the UV editor which makes me a little confused. Is the technique (sticky projection) even related to the UV image editor? Is there a way to extract a 2d UV image out of my sticky projection that I can continue painting in Photoshop or Gimp?
Sorry about probably using wrong terms, I am a bit confused of the terminology and the process here.