Did somebody noticed this ALPHA TEXTURE FX

Please download this File und see what happens.
I’m inquisitive what You say. :smiley:
Doc

Hey :o I’ve never seen that before :slight_smile: but looks so nice the effect 8) , thanks to share with us :wink:

:smiley:

i think i have seen this before on a demo somewhere. But that was on my old graphic card. On my new one it lookes wierd. it goes sharp and then blury, and then sharp again… :x

But it looked nice on my old graphic card :slight_smile:

yawn

we’ve known about alpha testing for a while [I belive wiseman303 was the first to write a script to do it]

it only works in blender

and since blender had the redraw and logic tics seperated the flicker has been around

it messes with all things with alpha channels, and it would be a nice feature to have in blender [it allows higher poly grass or trees without the overdraw hit]

https://blenderartists.org/forum/viewtopic.php?t=21648 [wiseman303 introduces the script]
https://blenderartists.org/forum/viewtopic.php?t=39193 [it is noted that in 2.36 it doesn’t work right]

incredible :o
Works fine (2.36 winXP Radeon x300).

Wow… is it turning of the mipmapping? I’ve wanted something that would let me turn off individual mipmaps for a while.

It turns on alpha testing by using the Blender.BGL module in Python. It’s similar to the alpha testing script on my site, and like my script, it won’t work if the game is saved as an executable.

Nice work Doc Holiday, that’s an interesting use for alpha testing.