Did this glass render correctly?

https://dl.dropbox.com/u/8834359/img/render-10000%20samples.png

Some parts look metallic, some parts look misty, and the inside of the glass looks much more narrow then it actually is. I used a HDRI image to light the scene. The glass is the cycles glass preset and was rendered with 10,000 samples.

Any ideas on how to improve the render?

Thanks
Astralogic

Looks like you have some reversed normals. Select all in Edit mode then CTRL+N.

Yeah, make sure all normals are pointing towards the “air”

Thanks, that was exactly what was wrong.