I started a new project of creating a Diesel Electric Locomotive.
My Goals are to create a detailed exterior and interior, learning to sculpt surface damage, retopologizing, texturing (using Substance Painter) and also learning the basics of rigging and animation.
Here is my progress so far:
I created a base Mesh and used the boolean modifier to get everything in place without having to worry about the topology.
Creating the Main body using the base mesh I created before to snap on.
Learning to rig the windshiel wipers.
The Animation needs some improvement in timing and speed, moves more like a pendulum at the moment , but rig is ok i guess.
And finally here is a quick test render with some basic shaders.