I started a new project of creating a Diesel Electric Locomotive.
My Goals are to create a detailed exterior and interior, learning to sculpt surface damage, retopologizing, texturing (using Substance Painter) and also learning the basics of rigging and animation.
Here is my progress so far:
I created a base Mesh and used the boolean modifier to get everything in place without having to worry about the topology.
Creating the Main body using the base mesh I created before to snap on.
Learning to rig the windshiel wipers.
The Animation needs some improvement in timing and speed, moves more like a pendulum at the moment , but rig is ok i guess.
And finally here is a quick test render with some basic shaders.
Creating the low poly, the cage and unwrapping is really more time consuming than I expected
Did a very quick test if the baked normal maps from the sculpted damage is working out as I want to in Substance painter.
Now continuing with the other half of the cabin console.
A real welder would be pretty embarrassed by those welds … have a close look at some real professionally-welded seams. Notice how the pro maneuvered the torch to lay the metal down.
You’re right, not very professional welding job.
However it was the best result I was able to achieve using blender, without investing an unreasonable amount of time in this detail.
If you know a better way inside Blender, I would be very happy to learn about that.
Edit:
Actually I just found a way that is a little bit prettier, that will probably just offend half of the professional welders who will look at this thread