Hi People,
I know that the ‘Edge Crease’ effects both basic mesh smoothing and then any SubSurf you put over the top of it, and it has a weight slider (wherease edge split does not), but is there any profound difference between ‘Crease’ -and- ‘Mark As Sharp/Edge Split’ combo, for if you are modeling on a SubSurfed mesh (presuming that what is wanted is as crisp/sharp a crease as possible)?
Also, is there a way to add sharpness to an individual vertex in the same kind of way that you crease and edge that subsurf will respect? So a vertex which, when pulled up and away from the surface looks like a cone that has had it’s sides curved to convex (like Blender’s Proportional Editing modes’s ‘Sharp’ falloff type shape!).
Thanks!