Difference Boolean grabs texture problem

Trying to do a mesh reveal using a difference Boolean, but, the target object gets the texture from the mesh randomly. Everything set correctly, just not the results I am expecting… pics and blend file included…

Initial scene set up…

the cube is keyframed and does this…

but randomly does this…

the correct render…

incorrect render

ideas?

oops, here is blend file

VineTest1.blend (2.1 MB)

the “hole tolerant” option seems to fix it.

awe man, that is so freaking awesome… lol thanks so much!

As a very cool side note, if you use that kind of box and array it along a curve that would follow, in my case the Ivy, you can reveal along what would be the natural shape of the Ivy. (loops and such in the shape)

I’m gonna try a couple different ways, maybe with Geometry nodes, or maybe just a simple array along the curve.

1 Like